![]() Sigurd stands out with his massive movement. Finish him off with Cavalry-effective weapons or ranged attacks. Avoid having any unit directly adjacent to your tank since he will use Override. Have a tanky unit take an attack from Sigurd. Once the bridge is lowered, bring your army closer to it. This will spawn reinforcements on the upper section of the map and Sigurd will start moving.Īlternate Route: Lure in Sigurd then defeat him. If you find yourself unable to isolate Sigurd or lack good Flying units, you can defeat the Sage on the Fortress to lower the bridge on the next turn. ![]() Make sure the unit you choose can survive both Meteor and Sigurd's initial attack.Īfter Sigurd's first attack, close in with your Flying units, attacking with ranged or Cavalry-effective weapons like the Ridersbane or Mani Katti.Īlternate Route: Kill the Sage guarding the fortress to lower the bridge. This should draw him in, allowing the rest of your fliers to finish him off the next turn. Place one of your Fliers on a tile where only Sigurd and the Sage with Meteor can target you. Sigurd's movement spans almost the entire upper portion of the map. Ignore the two Sages on the lower left corner unless you want a challenge. Your units should kill any enemies along the way to the Sage guarding the fortress. Move your units toward the lower fortress. She also has the Mani Katti which is effective against Sigurd's Cavalry unit type. Lyn allows the use of Astra Storm to damage Sigurd from afar. Otherwise, she can still use Staves to support the party. She should have enough Spd, Def, and Res to fly across the river, survive a Meteor, and take on Sigurd. Ivy has great utility in this map if she's leveled enough. Fliers like the Griffin Knight are notable as they can also cross the river to reach Sigurd early. The map is full of mages, so bringing units with high Res and can counterattack is recommended. The Holy Knight Battle Info Victory Conditions
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