They know when to attack, when to retreat, when to use different buffes and skills to maximise the damage and safety-basically, you don't have to improve yourself, just imitating NPC. The problem is, you can definitely count on them, relying on them to carry out difficult parts for you, counting on them to pick up different body parts for you while bosses were attacking anyone who stands close. They are attacking what you were thinking they should attack, they are coming to you when you really needs them, they never do anything stupid or hanging around like bunch of robots, but feels more like several professional friends assisting you for purely friendship between the two of you. I have to admit Toukiden did have a quiet smart and interactive NPC AI. Maybe I was just not that professional on this types of games, but you will get my point in late chapter 5 and early chapter 6.ģ. You don't have to do anything but keep pressing triangle and square button, and rolling all over the map. Most of time you are going to carry two to three professional NPC with you to defeat one single boss. This really makes the game tend to be boring at the end. That boss (I can't recall it's name) has incredibly high health point that I literally ran out of time defeating it: I've spent an HOUR and only managed to take around 85% of it's health, with the weapon that has relatively high damage. On the last mission of the chapter 5, you will be asked to defeat one boss alone by yourself. On the other hand, all the bosses are having unbelievably high health points. You do not have to prepare different responses towards different moves, the onlything you need to do is running away from the boss and wait. Most of bosses have quiet predictable moves, and they've all tend to freeze for few seconds (maybe not that long, but long enough) for you to attack. However, similar moment of joyfulness never ever occurred to me in Toukiden. It is quiet exhausting but hugely rewarding. Ratholos was a quiet flexible boss with many unpredictable attacking moves, and you have to be fully prepared in response to its every single types of moves, prepare different equipments, remembering its flying route, etc. I can still remember the proud moment that defeating Ratholos in monster hunter 3. Bosses have extremely high health points, and they are all rather easy to defeat. As I've recalled, I've already encountered one single boss in at least 10 missions so far! It is extremely painful to go through the same thing (with a little-only a tiny little increase in difficulty) over and over again, and it appears to me that, the relatively long playing time comes from forcing you to repeat same thing over and over, instead of doing something really contributional.Ģ. And then finally some new bosses will come to you at chapter 8. For example, there are 17 missions in chapter 6 (which is the chapter I'm currently struggling with), while you are basically asked to defeat EVERY boss you've encountered already three times, and according to Toukiden Kiwami Wiki, you have to repeat basically same thing all over again in next chapter, chapter 7. Although this game is claimed to have 50+ hours of storyline, most of the missions involves exact the same boss. Missions are literately highly repetitive. They are not quiet significant at the very beginning, but it is going to be more and more annoying when you played longer.ġ. However there are some downsides of this game. Just like most of the other reviews said, it is a fantastic game with high playability and nice graphics. It is a great game, for both monster-hunter lovers and other action game fans. I've been played it for over 25 hours and currently in chapter 6.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |